(Re)telling chess stories as game content

Authorship: 
Eric Buckthal and Foaad Khosmood
Publication: 
FDG 2014
Conference
April, 2014

Tags:

Procedural story generation is an active and increasingly important area of interactive entertainment. Some of the most difficult challenges with the concept are generation and managing of dramatic elements with high degree of variation that are both internally consistent and entertaining. If an authoring system could access a large repository of proven sets of domain specific dramatic action sequences with guaranteed internal structure, consistency and known entertainment value, could it generate unique stories with the same drama in a different domain?
Global Game Jam