Understanding Botnet-driven Blog Spam: Motivations and Methods

Authorship: 
Brandon Bevans, Bruce DeBruhl, Foaad Khosmood
Publication: 
Digital Humanities 2017
Conference
Location: 
Montreal, Canada
August, 2017

Tags:

Social network analysis of the global game jam network

Authorship: 
Johanna Pirker, Foaad Khosmood, Christian Gutl
Publication: 
ICGJ 2017
Conference
Location: 
San Francisco, California
February, 2017

Tags:

MimicA: A Framework for Self-Learning Companion AI Behavior

Authorship: 
Travis Angevine and Foaad Khosmood
Publication: 
AIIDE 2016, Player Modeling Workshop
Workshop
Location: 
San Francisco, California
October, 2016

Tags:

We explore fully autonomous companion characters within the context of Real Time Strategy games. Non-player Characters that are controlled by Artificial Intelligence to some degree, have been a feature of Role Playing games for decades. RTS games rarely have a player avatar, and thus no real companions. The universe of RTS games where both an avatar and a companion character exist is small. Most friendly RTS units are semi autonomous at best, requiring player micromanagement of their behavior.

Inducing Emotional Response in Interactive Media

Authorship: 
Keenan Reimer and Foaad Khosmood
Publication: 
Immersive Learning Research Network
Conference
Location: 
Santa Barbara, California
June, 2016

Tags:

Video games, entertainment, education, and training media have been developed for many years, and eliciting emotional experiences is an integral part of that process. Production and editing of the media in order to produce the desired emotional experiences can be expensive and cumbersome to media de- signers. This paper presents a pilot study intended to show that such experiences can be induced with after-the-fact audio-visual effects. As subjects of the us- er study, players are given the same virtual environment with two emotional states: fear, and peace.
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Global Game Jam