Measuring Legislative Behavior: An Exploration of Digitaldemocracy.org

Authorship: 
Latner, Michael; Dekhtyar, Alexander M.; Khosmood, Foaad; Angelini, Nicole; Voorhees, Andrew
Publication: 
California Journal of Politics and Policy, Volume 9, Issue 3 (2017)
Journal
November, 2017
The Digital Democracy platform developed at California Polytechnic State University, www.digitaldemocracy.org, is an open government platform that features a searchable database of California state legislative committee hearings and floor sessions, allowing the user to search content by keyword, topic, speaker or date. In this research note, we introduce the platform, summarize several measures of behavioral data, and encourage public feedback on what types of interactive features might be built into the platform in the near future.

Understanding Botnet-driven Blog Spam: Motivations and Methods

Authorship: 
Brandon Bevans, Bruce DeBruhl, Foaad Khosmood
Publication: 
Digital Humanities 2017
Conference
Location: 
Montreal, Canada
August, 2017

Tags:

Spam, or unsolicited commercial communication, has evolved from telemarketing schemes to a highly sophisticated and profitable black-market business. Although many users are aware that email spam is prominent, they are less aware of blog spam (Thomason, 2007). Blog spam, also known as forum spam, is spam that is posted to a public or outward facing website. Blog spam can be to accomplish many tasks that email spam is used for like posting links to a malicious executable. Blog spam can also serve some unique purposes.

Social network analysis of the global game jam network

Authorship: 
Johanna Pirker, Foaad Khosmood, Christian Gutl
Publication: 
ICGJ 2017
Conference
Location: 
San Francisco, California
February, 2017

Tags:

MimicA: A Framework for Self-Learning Companion AI Behavior

Authorship: 
Travis Angevine and Foaad Khosmood
Publication: 
AIIDE 2016, Player Modeling Workshop
Workshop
Location: 
San Francisco, California
October, 2016

Tags:

We explore fully autonomous companion characters within the context of Real Time Strategy games. Non-player Characters that are controlled by Artificial Intelligence to some degree, have been a feature of Role Playing games for decades. RTS games rarely have a player avatar, and thus no real companions. The universe of RTS games where both an avatar and a companion character exist is small. Most friendly RTS units are semi autonomous at best, requiring player micromanagement of their behavior.
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