Foaad Khosmood Understanding a Community: Observations from the Global Game Jam Survey Data

Authorship: 
Thomas Steinke, Max Linsenbard, Elliot Fiske, Foaad Khosmood
Publication: 
International Conference on Game Jams, Hackathons, and Game Creation Events
Conference
Location: 
Berkeley, California
March, 2016

Tags:

The Global Game Jam® is the world’s largest game creation event, a physical jam that is held annually for eight years now. The 48-hour activity brings together game design enthusiasts in over 90 countries around the world for a weekend of experimentation. The organization facilitates tens of thousands of jam registrations every year, and thousands of responses to its annual survey. In this paper, we analyze Global Game Jam using multiple largely unexamined sources of data. We produce and discuss some key observations supported by the evidence.

Automated Generation of Conversational Non Player Characters

Authorship: 
Foaad Khosmood, Grant Pickett and Allan Fowler
Publication: 
Intelligent Narrative Technologies 8 / Social Believability in Games Workshop
Workshop
Location: 
Santa Cruz, California
November, 2015
We present NPCAgency, a system of generating conversational non-player characters (NPC) based on predefined universe models, as well as author specification. Generated characters can be quite complex and a wide variety of them can be instantly created. We believe such a system can help solve two problems. First, the authorial burden of the game designer is lessened, allowing renderings of large numbers of NPCs, each with their own unique background and conversation topics, all conforming to the norms of a predefined “universe”.

Digital Democracy Project: Making Government More Transparent one Video at a Time

Authorship: 
Sam Blakeslee, Alex Dekhtyar, Foaad Khosmood, Franz Kurfess, Toshihiro Kuboi, Hans Poschman, Giovanni Prinzivalli, Christine Robertson, Skylar Durst
Publication: 
Digital Humanities 2015
Poster
Location: 
Sydney, Australia
July, 2015
The Digital Democracy platform obtains data about the legislative committee hearings: the video archives, the information about the state legislature and so on. Figure 1 shows the design of the DD system. The main source of information for the DD platform is the Cal Channel video archive of legislative sessions, a service provided courtesy of cable TV companies that operate in California.

Trends in Organizing Philosophies of Game Jams and Game Hackathons

Authorship: 
Allan Fowler, Gorm Lai, Foaad Khosmood and Richard "Brad" Hill
Publication: 
Workshop on Game Jams, Hackathons and Game Creation Events (GJ2015)
Workshop
Location: 
Pacific Grove, California
June, 2015

Tags:

Game jams and game hackathons are proliferating at a significant rate. It is not merely the number, but also the variety of these game creation events that have been increasing. In this paper, we examine several prominent organizing philosophies that are often cited when producing in-person versions of these events. The approaches differ in target demographics, goals, facilities and logistics. We analyze unpublished sets of statistics and user feedback data previously to further explore some of the distinct approaches.
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Global Game Jam