MimicA: A Framework for Self-Learning Companion AI Behavior

Travis Angevine and Foaad Khosmood
AIIDE 2016, Player Modeling Workshop
San Francisco, California
October, 2016


We explore fully autonomous companion characters within the context of Real Time Strategy games. Non-player Characters that are controlled by Artificial Intelligence to some degree, have been a feature of Role Playing games for decades. RTS games rarely have a player avatar, and thus no real companions. The universe of RTS games where both an avatar and a companion character exist is small. Most friendly RTS units are semi autonomous at best, requiring player micromanagement of their behavior.
Global Game Jam