MimicA: A Framework for Self-Learning Companion AI Behavior

Authorship: 
Travis Angevine and Foaad Khosmood
Publication: 
AIIDE 2016, Player Modeling Workshop
Workshop
Location: 
San Francisco, California
October, 2016

Tags:

We explore fully autonomous companion characters within the context of Real Time Strategy games. Non-player Characters that are controlled by Artificial Intelligence to some degree, have been a feature of Role Playing games for decades. RTS games rarely have a player avatar, and thus no real companions. The universe of RTS games where both an avatar and a companion character exist is small. Most friendly RTS units are semi autonomous at best, requiring player micromanagement of their behavior.
Global Game Jam