Publication
FDG 2019
Conference
Location
San Luis Obispo, California
Abstract
In story or character driven games, in-game stories are usually manually authored in advance. As the complexity of interactions in games increases, the quantity of hand-crafted text typically follows. Designing stories and composing content by hand is a laborious and time consuming process that if automated, would speed up game production and lower development costs. In this paper, we present a mixed initiative tool to help generalize and enhance context free grammars (CFGs) for story generation.