Games

Can Game Jams Boost Confidence and Sense of Preparedness?

Many aspects of game jams have been studied as their popularity continues to grow. Their lingering effects on learning, motivation, and social interaction has been documented over the years. In this paper, we observe the immediate effects game jams have on participant confidence in game making skills, and preparedness, as they change over the course of the jam. We conduct surveys on three different jams held from 2016 to 2019. We collect a total of 107 surveys with 26 full sets (subjects) for the confidence questions and 17 for the preparedness.

The potential of young learners making games: An exploratory study

This paper presents the preliminary results of a Summer Game Development Camp to improve perceptions and persistence of under-represented minorities in computer science (CS). The focus of the camp was to measure changes in the perceptions of and persistence with CS in girls aged between 9 and 11 years old. The game development camp consisted of four days of practical lessons on programming and game development. The camp concluded with a game jam on the final day.

A Framework for Complementary Companion Character Behavior in Video Games

We propose a game development framework capable of governing the behavior of complementary companions in a video game. A “complementary” action is contrasted with a mimicking action and is defined as any action by a friendly non-player character that furthers the player’s strategy. This is determined through a combination of both player-action and game-state prediction processes while allowing the AI companion to experiment. We determine the location of interest for companion actions based on a dynamic set of regions customized to the individual player.

DiGRA 2020

Event Date
Submission deadline

DiGRA 2020 will take place in Tampere, Finland from June 3rd–6th 2020. A pre-conference will be held on Tuesday, June 2nd. DiGRA 2020 is co-hosted by the Centre of Excellence in Game Culture Studies (CoE-GameCult), a joint effort of game research teams in three universities (Tampere, Turku, and Jyväskylä).

SLO Hacks: Embracing the Passionate Novice

We present this event report and discussion on the SLO Hacks “local hack day”, a 12 hour free-format hackathon held on December 2, 2017 at the Campus of California Polytechnic State University (Cal Poly). A first of its kind for our community, the event presents unique challenges and opportunities. SLO Hacks, an entirely student run volunteer organization, has mobilized to overcome institutional, logistical and educational challenges in order to enable hackathon events at Cal Poly.