The Conference
The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies, critical analysis, innovative designs, theories on play, empirical studies, and data analysis.
This year’s conference theme focuses on Celebrating the Player. The field of digital game research has made significant advances in the past decade, from attempting to define what games are to developing techniques to create content automatically. As such, the academic community has contributed to the increasing growth, understanding, and diversity of digital games. This year we want to challenge and expand research that improves theories and methodologies around: the interaction between players and games, how games are designed with the player in mind, how games are perceived by players, how novel technologies enhance the player experience, and how games affect players on a cognitive, behavioral and affective level. The aim of this year’s conference is to bring together game researchers from a wide variety of backgrounds and research interests to increase our understanding of players. We welcome high quality conceptual, empirical, theoretical, and methodological contributions.
FDG 2017 will include presentations of peer-reviewed papers (with rebuttal process), invited talks by high-profile industry and academic leaders, panels, workshops, and posters. The conference will also host a game competition, tech demo session, and a doctoral consortium. Papers from past FDG conferences have been included in the ACM Digital Library and we anticipate that long papers, short papers, and posters from this year’s conference will appear there as well. This year’s FDG conference will nominate two papers with honorable mention and one best paper from each track.
Organizers
General chair: Alessandro Canossa, co-chair: Casper Harteveld
Program chair: Jichen Zhu, Miguel Sicart
Proceedings chair: Sebastian Deterding
Workshop & Panels chairs: Amy K. Hoover, Jackie Barnes
Game Competition and Tech Demos chair: Mark Nelson
Doctoral consortium: Paola Rizzo, Truong-Huy Nguyen
Keynote & Special Events chair: Julian Togelius
Track Chair for Game Analytics & Visualization: Guenther Wallner
Track Chair for Game Artificial Intelligence: Gillian Smith
Track Chair for Game Criticism and Analysis: Hanna Wirman
Track Chair for Game Design and Development processes: Clara Fernandez
Track Chair for Games for a Purpose: Seth Cooper
Track Chair for Game Technology: Yusuf Pisan
Track Chair for Player Experience: Jo Jacovides