Dynamic Procedural Music Generation from NPC Attributes

Authorship
Megan Washburn and Foaad Khosmood
Publication
Foundations of Digital Games
Conference
Location
Malta

Tags

Abstract

Procedural Music Generation in Games (PMGG) can enrich the playing experience by providing both entertainment and communication to the player. We present a system that generates unique procedural thematic music for non-player characters (NPC) based on developer-defined attributes and game state. The system responds in real-time to the dynamic relationship between the player and target “boss” NPC. We create a multiplayer 2D adventure game using and evaluate the music generation system by means of user study.