Game of Thrones for All: Model-based Generation of Universe-appropriate Fictional Characters

Authorship
Matthew Parker, Foaad Khosmood and Grant Pickett
Publication
Digital Humanities 2015
Conference
Location
Sydney, Australia

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Abstract

Providing rich narrative assets for games featuring interactive storytelling is both difficult and expensive. Of particular concern to us is the problem of believability for non-player-characters (NPC) in video games and interactive worlds. In addition to art and voice assets which can be substantial, a good NPC requires narrative assets such as universe-appropriate character background, life history, personality, speech mannerisms and behavioral peculiarities.