Game of Thrones for All: Model-based Generation of Universe-appropriate Fictional Characters

Matthew Parker, Foaad Khosmood and Grant Pickett
Digital Humanities 2015
Sydney, Australia
July, 2015


Providing rich narrative assets for games featuring interactive storytelling is both difficult and expensive. Of particular concern to us is the problem of believability for non-player-characters (NPC) in video games and interactive worlds. In addition to art and voice assets which can be substantial, a good NPC requires narrative assets such as universe-appropriate character background, life history, personality, speech mannerisms and behavioral peculiarities. In this paper, we discuss our tool for generating NPCs for use in Interactive Fiction projects (IF).
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