Toward Generating Dynamic Quest Narratives Using Player Behavior

Authorship
Sean Mendonca and Foaad Khosmood
Publication
AIIDE - Intelligent Narrative Technologies Workshop
Workshop
Location
Pomona, California

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Abstract
Quests with compelling narratives are notoriously difficult to write and expensive to maintain, yet in most MMORPGs, quests must be churned out constantly to keep the players participating. Quests are often delivered in form of “instance” or parallel universes accessible only to a single player or a small party, and featuring micro-narratives that must necessarily be inconsequential to the world.