Evolving unsupervised neural networks for Slither.io

Authorship
Mitchell Miller, Megan Washburn and Foaad Khosmood
Publication
FDG 2019
Poster or Panel Discussion
Location
San Luis Obispo, California

Tags

Abstract

Slither. io is a massively multiplayer online game in which up to 500 players control worm-like avatars and consume food to grow with the goal of becoming the largest player while avoiding running into one another. The platform serves as a good testbed for developing AI controlled agents due to its accessibility, mechanical simplicity, and unpredictability. In this paper, we develop a Slither. io bot using neuroevolution of augmenting topologies (NEAT) and compare its performance to that of the best open source bot available online (a high-performing expert system bot).