Evolving unsupervised neural networks for Slither.io

Mitchell Miller, Megan Washburn and Foaad Khosmood
FDG 2019
Poster or Panel Discussion
San Luis Obispo, California



Slither. io is a massively multiplayer online game in which up to 500 players control worm-like avatars and consume food to grow with the goal of becoming the largest player while avoiding running into one another. The platform serves as a good testbed for developing AI controlled agents due to its accessibility, mechanical simplicity, and unpredictability. In this paper, we develop a Slither. io bot using neuroevolution of augmenting topologies (NEAT) and compare its performance to that of the best open source bot available online (a high-performing expert system bot).