Audio http://foaad.net/ en Dynamic Procedural Music Generation from NPC Attributes http://foaad.net/academic-reference/dynamic-procedural-music-generation-npc-attributes <span class="field field--name-title field--type-string field--label-hidden">Dynamic Procedural Music Generation from NPC Attributes</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>foaad</span></span> <span class="field field--name-created field--type-created field--label-hidden">Sun, 08/14/2022 - 20:56</span> <div class="field field--name-field-authorship field--type-string field--label-inline clearfix"> <div class="field__label">Authorship</div> <div class="field__item">Megan Washburn and Foaad Khosmood</div> </div> <div class="field field--name-field-publication field--type-string field--label-inline clearfix"> <div class="field__label">Publication</div> <div class="field__item">Foundations of Digital Games</div> </div> <div class="field field--name-field-publication-type field--type-list-string field--label-hidden field__item">Conference</div> <div class="field field--name-field-location field--type-string field--label-inline clearfix"> <div class="field__label">Location</div> <div class="field__item">Malta</div> </div> <div class="field field--name-field-date field--type-datetime field--label-hidden field__item"><time datetime="2020-09-09T12:00:00Z" class="datetime">Wednesday, September 9, 2020 - 12:00</time> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-inline clearfix"> <h3 class="field__label inline">Tags</h3> <ul class="links field__items"> <li><a href="/tags/games" hreflang="en">Games</a></li> <li><a href="/tags/audio" hreflang="en">Audio</a></li> <li><a href="/tags/ai" hreflang="en">AI</a></li> </ul> </div> <div class="field field--name-field-download field--type-link field--label-hidden field__items"> <div class="field__item"><a href="https://dl.acm.org/doi/abs/10.1145/3402942.3409785">ACM DL</a></div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-above"> <div class="field__label">Abstract</div> <div class="field__item"><p>Procedural Music Generation in Games (PMGG) can enrich the playing experience by providing both entertainment and communication to the player. We present a system that generates unique procedural thematic music for non-player characters (NPC) based on developer-defined attributes and game state. The system responds in real-time to the dynamic relationship between the player and target “boss” NPC. We create a multiplayer 2D adventure game using and evaluate the music generation system by means of user study.</p></div> </div> <div class="field field--name-field-attachment field--type-file field--label-hidden field__items"> <div class="field__item"> <span class="file file--mime-application-pdf file--application-pdf"> <a href="/sites/default/files/attachments/Washburn_FDG20.pdf" type="application/pdf">Washburn_FDG20.pdf</a></span> </div> </div> Mon, 15 Aug 2022 03:56:05 +0000 foaad 167 at http://foaad.net Procedurally Generated, Adaptive Music for Rapid Game Development http://foaad.net/ref/procedurally-generated-adaptive-music-rapid-game-development <span class="field field--name-title field--type-string field--label-hidden">Procedurally Generated, Adaptive Music for Rapid Game Development</span> <div class="field field--name-field-research-image field--type-image field--label-hidden field__item"> <a href="/index.php/sites/default/files/Screen%20Shot%202014-08-18%20at%203.11.32%20AM.png"><img loading="lazy" src="/sites/default/files/styles/mid_size/public/Screen%20Shot%202014-08-18%20at%203.11.32%20AM.png?itok=d-jsrwSe" width="300" height="200" alt="" class="image-style-mid-size" /> </a> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>foaad</span></span> <span class="field field--name-created field--type-created field--label-hidden">Mon, 08/18/2014 - 03:12</span> <div class="field field--name-field-authorship field--type-string field--label-inline clearfix"> <div class="field__label">Authorship</div> <div class="field__item">Timothy Adam, Michael Haungs, Foaad Khosmood</div> </div> <div class="field field--name-field-publication field--type-string field--label-inline clearfix"> <div class="field__label">Publication</div> <div class="field__item">GGJ Workshop at FDG 2014</div> </div> <div class="field field--name-field-publication-type field--type-list-string field--label-hidden field__item">Workshop</div> <div class="field field--name-field-date field--type-datetime field--label-hidden field__item"><time datetime="2014-04-01T12:00:00Z" class="datetime">Tuesday, April 1, 2014 - 12:00</time> </div> <div class="field field--name-field-tags field--type-entity-reference field--label-inline clearfix"> <h3 class="field__label inline">Tags</h3> <ul class="links field__items"> <li><a href="/index.php/tags/games" hreflang="en">Games</a></li> <li><a href="/index.php/tags/audio" hreflang="en">Audio</a></li> </ul> </div> <div class="field field--name-field-download field--type-link field--label-hidden field__items"> <div class="field__item"><a href="http://fdg2014.org/workshops/ggj2014_paper_02.pdf">http://fdg2014.org/workshops/ggj2014_paper_02.pdf</a></div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-above"> <div class="field__label">Abstract</div> <div class="field__item"><p>Audio design is an important aspect of game development which may be neglected in time-limited rapid prototyping game creation events. In such environments, members of small development teams often multitask or switch roles, but they may not possess the necessary time, resources or skills for original music compositions. In this paper, we present AUD.js, a system developed for procedural music generation for JavaScript-based web games. By taking input from game events, the system can create music corresponding to various Western perceptions of music mood.</div> </div> Mon, 18 Aug 2014 10:12:22 +0000 foaad 31 at http://foaad.net