Automated Generation of Conversational Non Player Characters

Foaad Khosmood, Grant Pickett and Allan Fowler
Intelligent Narrative Technologies 8 / Social Believability in Games Workshop
Santa Cruz, California
November, 2015


We present NPCAgency, a system of generating conversational non-player characters (NPC) based on predefined universe models, as well as author specification. Generated characters can be quite complex and a wide variety of them can be instantly created. We believe such a system can help solve two problems. First, the authorial burden of the game designer is lessened, allowing renderings of large numbers of NPCs, each with their own unique background and conversation topics, all conforming to the norms of a predefined “universe”.
Global Game Jam